For Developers
Real-time multiplayer server discovery
Infrastructure & Access
Build on a High-Performance Discovery API
ServerPulse exposes a RESTful and WebSocket API designed for low-latency server queries, player count tracking, and region-based filtering. Get production-ready endpoints without maintaining your own query infrastructure.
10,000 Requests/Minute
Free tier supports up to 10k requests per minute with automatic retry logic and exponential backoff. Paid tiers scale to 1M RPM with dedicated IP allocation and priority routing.
WebSocket Live Feeds
Subscribe to real-time player joins, leaves, and map changes via wss://api.serverpulse.io/v2/stream. Ideal for live dashboards, spectator overlays, and tournament tracking.
Multi-Protocol Support
Native JSON, Protocol Buffers, and GraphQL schemas. Query A2S, SourceTV, Minecraft Bedrock, and Valheim Master Server data through a single unified endpoint.
Implementation Guides
Integration Examples
Ship faster with production-ready code samples. Our SDKs and endpoint wrappers handle authentication, pagination, and region routing so you can focus on your user experience.
Custom Game Launchers
Pull live server lists into Electron or Unity-based launchers. Use the /v2/servers?game=cs2®ion=us_east endpoint to populate dropdowns, auto-connect via steam://connect/IP:PORT, and display player caps without polling.
Discord & Slack Bots
Deploy monitoring bots with our Node.js wrapper. Trigger alerts when player count drops below 5, announce map rotations, or let users type !server status to get formatted embeds with latency and mod lists.
Website & Dashboard Embeds
Embed live server status widgets using our vanilla JS snippet or React component. Show real-time uptime, query response times, and regional load balancing directly on your community hub or team portal.
Ecosystem
Community-Built Tools
See how other developers are leveraging ServerPulse to extend multiplayer experiences. All projects below are open-source and maintained by the community.
PulseWatch Desktop
A cross-platform launcher by DevStudio_X that aggregates ServerPulse data to auto-join low-ping Rust and Ark servers. Features one-click mod syncing and VAC-safe connection routing.
Discord Queue Manager
Built by TeamForge Labs, this bot uses the WebSocket feed to manage tournament brackets. It automatically slots players into verified match servers and broadcasts round results to voice channels.
GridTracker Analytics
A web dashboard by OpenNet Collective that visualizes regional server health over 30-day windows. Network admins use it to predict hardware failures and balance DDoS mitigation rules.